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About me

Worked on several titles as a Technical / Level Designer and open-world level Designer for years. I am experienced in the Action/Adventure genre, focusing on Level Design, World Design, and Mission Creation. Experienced in designing the cinematic game flow and focusing on driving the player's emotions

With a passion for game development in the game industry that began with console and mobile game development, my journey has been both enriching and diverse.

I possess excellent attention to detail, combined with artistic and innovative flair, and a passion for design that has a profound influence on my life, creating experiences that deliver unforgettable moments. Excellent planning and organisational skills, well-developed capability to manage and prioritise self, working within stringent timescales in a pressurised environment, ensuring critical work is delivered within timescales.

Professional Games/Projects

The Dark Pictures Games: Directive 8020 2026

The Casting of Frank Stone 2024

The Division Resurgence TBD

Marvel's Avengers 2020

Shadow of the Tomb Raider 2018

Current Position/Employer

Experienced Level/Quest Designer

at Electric Square

Former Position/Employer

Advanced Game Designer

at Supermassive Games

Mission/World/Level Designer
(Level Designer team lead)

at TiMi Studios - Tencent Games

Technical / Level Designer
Development QA

at Virtuos Games