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About me
Worked on several titles as a Technical / Level Designer and open-world level Designer for years. I am experienced in the Action/Adventure genre, focusing on Level Design, World Design, and Mission Creation. Experienced in designing the cinematic game flow and focusing on driving the player's emotions
With a passion for game development in the game industry that began with console and mobile game development, my journey has been both enriching and diverse.
I possess excellent attention to detail, combined with artistic and innovative flair, and a passion for design that has a profound influence on my life, creating experiences that deliver unforgettable moments. Excellent planning and organisational skills, well-developed capability to manage and prioritise self, working within stringent timescales in a pressurised environment, ensuring critical work is delivered within timescales.
Professional Games/Projects
The Dark Pictures Games: Directive 8020 2026
The Casting of Frank Stone 2024
The Division Resurgence TBD
Marvel's Avengers 2020
Shadow of the Tomb Raider 2018
Current Position/Employer
Experienced Level/Quest Designer
at Electric Square
Former Position/Employer
Advanced Game Designer
at Supermassive Games
Mission/World/Level Designer
(Level Designer team lead)
at TiMi Studios - Tencent Games
Technical / Level Designer
Development QA
at Virtuos Games